End of day one
April 18th, 2009 3:02 pmSo, as i’ll be wrapping up for the day I thought i’d share a progress screenshot, enjoy:
Still not sure whether or not this will be any good. My goal is that it becomes a turn-based strategy-ish thing where you need to kill off the enemies (the wall of red pieces) before they wipe you out. The AI is pretty much just a Column++ each time it’s the enemys turn, so that’s one thing fully implemented at least!
