Doom Advances
Posted by winferno
April 18th, 2009 12:58 pm
I got my walls advancing, and the player can move around (left right) and jump. Collision detection between objects is working, but no response code written yet.

Pretty cool. That’s giant tidal wave or such, right? And you’re the lighter pixel trying to escape the badness?
Purrdy colors.
yep..
blue = huge tsunami
red = lava
array of boxes = huts
single box = player (jumping)