Claustrophobia Start!
Good morning.
Learning how to spell a word correctly I think is as important step in naming a game. So at this point, the most notable aspect of my game is it’s name. Claustrophobia.
The premise I came up with involved creating some rooms that are constantly getting smaller (well, initially it was a wall, but technically there could be multiple ways a room shrinks). To contrast my usual character driven stuff I do, this compo prototype will likely be extremely boxy.
Anyways, now that I’m awake enough to work, it’s time to get the a Window on the screen.