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Claustrophobia Start!

Posted by (twitter: @mikekasprzak)
April 18th, 2009 10:30 am

Good morning.

Learning how to spell a word correctly I think is as important step in naming a game. So at this point, the most notable aspect of my game is it’s name. Claustrophobia.

The premise I came up with involved creating some rooms that are constantly getting smaller (well, initially it was a wall, but technically there could be multiple ways a room shrinks). To contrast my usual character driven stuff I do, this compo prototype will likely be extremely boxy.

Anyways, now that I’m awake enough to work, it’s time to get the a Window on the screen.

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