Bloooooooooood!
Posted by Covenant
April 18th, 2009 8:12 am
Got the crushing and the blood working…
When the player is crushed between two walls, it desintegrates in a particle system of blood, and the blood splatter continue on the floor, which is neat:
No occlusion, of course…
Now for a small break, stretch out for a bit and afterwards, maybe get the entrance/exit logic in place, along with the door/key system…

