Being helpful
As you may or may not have seen, I posted some “helpful” information about submitting. We seem to get asked this all the time, and I decided now might be a good time to try the upload feature.
I recently realized I’m going to have to figure out how to set up entry voting tomorrow, plus some categories to actually include. So I guess that means my time will be a little short. Oh well.
As for my game, its coming.
Got my cheesy character in (yellow box), and fixed a projection bug. I haven’t figured out how I’m going to make the stacked rectangle vs object test work yet. Plus my camera library code hasn’t been touched in over a year, so I have my doubts at how useful it is at the moment.
Looking at the clock right now, I’ll probably be up late tomorrow. With that in mind, meeting the deadline looks grim. Technically I’m not eligible anyways, as I started by gutting the PC port of Smiles (my iPhone game) and didn’t have time to do that before the compo and declare it as a library. Oh well.
Also, I suppose another goal of this compo for me was to test out my Netbook as a mobile setup. Well, I haven’t got to that either. *shrugs*
That’s okay though.
For me, this month is actually about refining my rapid prototyping process. Though I wont be submitting an entry, I’ve already made some notable “real world” improvements to my library code. Every entry of mine up until now has depended on the Allegro graphics library, where this was my first time working with my custom graphics library (with support for iPhone+GL ES and SDL+GL targets). So at the very least, I got to try it out, and make some mental notes on where to improve things (i.e. have a working base code/template program before you start).
I’ll continue posting updates throughout the day tomorrow.

Submit an entry anyways! I’m sure some good ld48 entries have come out of worse circumstances.