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	<title>Comments on: Mockup &#8212; BE the advancing wall of doom</title>
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	<link>http://www.ludumdare.com/compo/2009/04/17/mockup-be-the-advancing-wall-of-doom/</link>
	<description>A tri-annual 48 hour solo game development competition.</description>
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		<title>By: grimfang4</title>
		<link>http://www.ludumdare.com/compo/2009/04/17/mockup-be-the-advancing-wall-of-doom/comment-page-1/#comment-5539</link>
		<dc:creator>grimfang4</dc:creator>
		<pubDate>Sat, 18 Apr 2009 12:32:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=4865#comment-5539</guid>
		<description>&quot;OM NOM NOM!&quot;  :)</description>
		<content:encoded><![CDATA[<p>&#8220;OM NOM NOM!&#8221;  <img src='http://www.ludumdare.com/compo/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: pekuja</title>
		<link>http://www.ludumdare.com/compo/2009/04/17/mockup-be-the-advancing-wall-of-doom/comment-page-1/#comment-5519</link>
		<dc:creator>pekuja</dc:creator>
		<pubDate>Sat, 18 Apr 2009 10:33:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=4865#comment-5519</guid>
		<description>I like that idea of the wall being on your side. I think I might do something like that too, in my own way.</description>
		<content:encoded><![CDATA[<p>I like that idea of the wall being on your side. I think I might do something like that too, in my own way.</p>
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		<title>By: 5parrowhawk</title>
		<link>http://www.ludumdare.com/compo/2009/04/17/mockup-be-the-advancing-wall-of-doom/comment-page-1/#comment-5508</link>
		<dc:creator>5parrowhawk</dc:creator>
		<pubDate>Sat, 18 Apr 2009 08:01:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=4865#comment-5508</guid>
		<description>Nice. I decided that the advancing wall of doom should be on the player&#039;s side too, but BEING the wall didn&#039;t occur to me.</description>
		<content:encoded><![CDATA[<p>Nice. I decided that the advancing wall of doom should be on the player&#8217;s side too, but BEING the wall didn&#8217;t occur to me.</p>
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		<title>By: ido</title>
		<link>http://www.ludumdare.com/compo/2009/04/17/mockup-be-the-advancing-wall-of-doom/comment-page-1/#comment-5507</link>
		<dc:creator>ido</dc:creator>
		<pubDate>Sat, 18 Apr 2009 07:50:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=4865#comment-5507</guid>
		<description>Crap, that was my idea :p</description>
		<content:encoded><![CDATA[<p>Crap, that was my idea :p</p>
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		<title>By: Gilvado</title>
		<link>http://www.ludumdare.com/compo/2009/04/17/mockup-be-the-advancing-wall-of-doom/comment-page-1/#comment-5505</link>
		<dc:creator>Gilvado</dc:creator>
		<pubDate>Sat, 18 Apr 2009 07:25:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=4865#comment-5505</guid>
		<description>:D I was wondering if anyone had played You Have To Burn The Rope -- I thought it was a pretty awesome design for a boss.</description>
		<content:encoded><![CDATA[<p> <img src='http://www.ludumdare.com/compo/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' />  I was wondering if anyone had played You Have To Burn The Rope &#8212; I thought it was a pretty awesome design for a boss.</p>
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		<title>By: mklee</title>
		<link>http://www.ludumdare.com/compo/2009/04/17/mockup-be-the-advancing-wall-of-doom/comment-page-1/#comment-5503</link>
		<dc:creator>mklee</dc:creator>
		<pubDate>Sat, 18 Apr 2009 07:23:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=4865#comment-5503</guid>
		<description>Oh wow, this is sorta similar to my own Ludum Dare idea that I&#039;m working on right now. That&#039;s pretty cool though, it&#039;ll be interesting to see the differences in implementation by the end!

I like the temp reference to the colossus from You Have To Burn the Rope.</description>
		<content:encoded><![CDATA[<p>Oh wow, this is sorta similar to my own Ludum Dare idea that I&#8217;m working on right now. That&#8217;s pretty cool though, it&#8217;ll be interesting to see the differences in implementation by the end!</p>
<p>I like the temp reference to the colossus from You Have To Burn the Rope.</p>
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		<title>By: gamedrinkcode &#187; Ludum Dare 14 liveblog</title>
		<link>http://www.ludumdare.com/compo/2009/04/17/mockup-be-the-advancing-wall-of-doom/comment-page-1/#comment-5502</link>
		<dc:creator>gamedrinkcode &#187; Ludum Dare 14 liveblog</dc:creator>
		<pubDate>Sat, 18 Apr 2009 07:22:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=4865#comment-5502</guid>
		<description>[...] it to be an inverse tower defense-style game. Unfortunately, it looks like this isn&#8217;t the most original idea, but it&#8217;s something that clicked early on. I&#8217;m going to do a little more work tonight [...]</description>
		<content:encoded><![CDATA[<p>[...] it to be an inverse tower defense-style game. Unfortunately, it looks like this isn&#8217;t the most original idea, but it&#8217;s something that clicked early on. I&#8217;m going to do a little more work tonight [...]</p>
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