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Ludum Dare 16 :: December 2009 :: Theme: Exploration

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Getting ready and framework…

Posted by Covenant
April 17th, 2009 1:06 pm

Looking at my archive, I find that this is my 8th competition ever… Hope that is my lucky number this time, and I can actually submit a game that I’m proud of… I usually deliver a complete game with sound and everything, but I never seem to quite nail it gameplay-wise.

So, my primary goal this time is too try to tone the ambition enough to have time to actually do level-design and such, while keeping it high enough to actually be fun to code the game.

I’ve just finished to build my framework (don’t know if that’s against of the rules or no, I’m just taking some stuff out of the way, like D3D initialization (ripped from the samples) and some stuff I took from my previous competitions (like a particle system, which I love!)). I hope that’s not against the rules, but I’m guessing it goes in the spirit of the compo, considering lots of people program with Flash and SDL and other such platforms that implement that logic from the base.

Anyway, here it is, for those that want to look at it…

Framework Source

I’m using Visual C++ with Direct3d for most stuff, FMOD for sound. For art, I’m using 3d Studio and Photoshop CS3, and for sound, I’ll hopefully use Musagi and Sfxr… If I do any 3d artwork I need to spritify, I’m using IBGen, but I doubt, since my talent with 3d is almost NULL… I wish it wasn’t (and that I had a loader of some format or anything), so I can do 3d stuff for a change, but that’s wishful thinking…

Advise for the first-timers: don’t do 3d… :)

Competition starts at 3am local time, so I won’t stay up waiting on theme… I’ll probably just set my alarm to 3am to see the theme and go back to sleep thinking on an idea… goooooooooo proceduralism! :)

Good luck everyone!

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