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Ludum Dare 22 :: December 16th-19th, 2011 :: Theme: Alone

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Game design, brainstorming, and bunnies!

Posted by
April 17th, 2009 9:10 pm

I couldn’t sleep more than ’til 6 am, which is one hour after the theme was announced. I got up, checked the site, saw the theme.. and froze. I got nothing!
After freaking out for a while, I decided it was better to not force it, so I went back to bed. After just a few minutes, I had my game idea!

You play the role of a bunny caretaker. Your job is to make bunnies not die.
The game is a level/screen based puzzle game where you have to save at least a certain number of bunnies on each screen before advancing to the next one. The problem is that there’s a huge spiky wall advancing from the left, crushing everything in it’s way. You can stop it temporarily by putting things in its way, but it IS going to crush everything sooner or later.
There will be blood and heaps of bunnies with fuzzy ears. And probably a few carrots. Perhaps even copulating bunnies.

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