Hong Kong Ludum Dare
Hooray for me, I’ve managed to finangle myself an extended vacation in Hong Kong. Anyhow I’m going to try and enter this Ludum Dare, though I’m going to be in Macau for the first 12h or so of the compo.
The last few LD48′s I’ve used a basic, minimalist C++ engine and coded the game in LUA. This time I’m going to just code the whole thing in C++, I guess just for a change more than anything. So it’ll be C++, OpenGL, and SDL.
My Special Ludum Dare Goal: Include at least sound effects into this one! I’ve never managed to get SFX/music into an LD48 before, triple shame shame shame on me. Ptoiee fireflower spit spiky ball at my butt!
Woo, somebody else in the same time zone, who’s also doing audio for the first time
All the best for your entry!