LD 14! Yeah!
I’m excited for LD 14, I’ll definitely have a go at it. I was also pondering what language or dev platform I would use. Java is my staple, but I’ve learned or mastered so many other technologies lately I thought I would give one of them a go. Let’s see, there’s XNA, which I recently made a game in, there’s Unity, which I’ve got a good amount of experience with, there’s Objective-C/iPhone, which is always cool because then it can be published, there’s Flash (I still haven’t made anything in AS3)… hmmm…
I don’t know at this point, but it’s likely I’ll go with Unity or the iPhone. Trouble with doing an iPhone game is that nobody can play it unless I release it on the app store, and aside from that being more or less impossible in 48 hours I still think the audience who could play my games would be very limited. Still, I’d love to mess around more with the iPhone – using the accelerometer and the touch screen leave some big possibilities.
Well, we’ll see…
If you can manage to set up a build environment for SDL for the iPhone, then you can have it both ways (but in C/C++ of course, which is a pain when coming from a Java background).