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	<title>Comments on: TurnStyle (Spawn of Cryptid Puzzle Challenge) Released</title>
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	<link>http://www.ludumdare.com/compo/2009/02/28/turnstyle-spawn-of-cryptid-puzzle-challenge-released/</link>
	<description>A tri-annual 48 hour solo game development competition.</description>
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		<title>By: increpare</title>
		<link>http://www.ludumdare.com/compo/2009/02/28/turnstyle-spawn-of-cryptid-puzzle-challenge-released/comment-page-1/#comment-5209</link>
		<dc:creator>increpare</dc:creator>
		<pubDate>Thu, 05 Mar 2009 02:29:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=4540#comment-5209</guid>
		<description>yeah; introducing a narrative through the images was a great idea.</description>
		<content:encoded><![CDATA[<p>yeah; introducing a narrative through the images was a great idea.</p>
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		<title>By: HybridMind</title>
		<link>http://www.ludumdare.com/compo/2009/02/28/turnstyle-spawn-of-cryptid-puzzle-challenge-released/comment-page-1/#comment-5205</link>
		<dc:creator>HybridMind</dc:creator>
		<pubDate>Wed, 04 Mar 2009 12:54:35 +0000</pubDate>
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		<description>Thanks for trying it out and the feedback increpare.  

The level you describe, level 7 has been consistently called out in comments I&#039;ve received on portals where this has been as one of the hardest levels in the game.  That one and then one of the later ones with a lot of clouds.  So, you are totally right in identifying it.

I hadn&#039;t considered the mechanic you mentioned regarding having the individual image near the handle that you are rotating.  That would be interesting to know how that would affect the game.

A few challenges on making a puzzle game where you really know the solutions is there is a paradox where you become unable to test it at all.  Besides having a really patient wife who will play through the puzzles I only had a few other friends to try this before I released it.  Now that I have released the game it has been really informative regarding this slice rotation mechanic and I think that if I feel like making another of this style game I will be able to take what I learned and improve it even further.

While people seem to really like the idea that there is a story in the puzzle progression to follow and were more compelled to play to find out what happens next there is a drawback in that I can&#039;t shuffle the puzzles easily if I find one at a harder difficulty earlier in the series.  I would have to redo the puzzle because I couldn&#039;t move it out of it&#039;s order in the story.

With v1 (Cryptid Puzzle Challenge) I was able to order them accordingly because they were individual puzzles that only related on topic, not story.

Anyway, just wanted to share a few of these thoughts with you (and whoever else happens by).  Thanks for the graphics compliment too.  :)</description>
		<content:encoded><![CDATA[<p>Thanks for trying it out and the feedback increpare.  </p>
<p>The level you describe, level 7 has been consistently called out in comments I&#8217;ve received on portals where this has been as one of the hardest levels in the game.  That one and then one of the later ones with a lot of clouds.  So, you are totally right in identifying it.</p>
<p>I hadn&#8217;t considered the mechanic you mentioned regarding having the individual image near the handle that you are rotating.  That would be interesting to know how that would affect the game.</p>
<p>A few challenges on making a puzzle game where you really know the solutions is there is a paradox where you become unable to test it at all.  Besides having a really patient wife who will play through the puzzles I only had a few other friends to try this before I released it.  Now that I have released the game it has been really informative regarding this slice rotation mechanic and I think that if I feel like making another of this style game I will be able to take what I learned and improve it even further.</p>
<p>While people seem to really like the idea that there is a story in the puzzle progression to follow and were more compelled to play to find out what happens next there is a drawback in that I can&#8217;t shuffle the puzzles easily if I find one at a harder difficulty earlier in the series.  I would have to redo the puzzle because I couldn&#8217;t move it out of it&#8217;s order in the story.</p>
<p>With v1 (Cryptid Puzzle Challenge) I was able to order them accordingly because they were individual puzzles that only related on topic, not story.</p>
<p>Anyway, just wanted to share a few of these thoughts with you (and whoever else happens by).  Thanks for the graphics compliment too.  <img src='http://www.ludumdare.com/compo/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: increpare</title>
		<link>http://www.ludumdare.com/compo/2009/02/28/turnstyle-spawn-of-cryptid-puzzle-challenge-released/comment-page-1/#comment-5204</link>
		<dc:creator>increpare</dc:creator>
		<pubDate>Wed, 04 Mar 2009 04:38:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=4540#comment-5204</guid>
		<description>very different form v1

some of the puzzles i find considerably tougher; the one with the cottage by the roads/mountains w/ the ufo especially was confusing; there were several ways of putting the image together that visually made sense and didn&#039;t contradict the hint

one thing that would have helped a lot, would be to put images of what&#039;s being rotated next to the gears that you turn to rotate them; in the black/white version it would have ruined it, but in this one, where you can already distinguish the individual elements, maybe it wouldn&#039;t matter as much?

also: the graphics are pretty goood.

i can imagine that you&#039;ll do quite well with this game...</description>
		<content:encoded><![CDATA[<p>very different form v1</p>
<p>some of the puzzles i find considerably tougher; the one with the cottage by the roads/mountains w/ the ufo especially was confusing; there were several ways of putting the image together that visually made sense and didn&#8217;t contradict the hint</p>
<p>one thing that would have helped a lot, would be to put images of what&#8217;s being rotated next to the gears that you turn to rotate them; in the black/white version it would have ruined it, but in this one, where you can already distinguish the individual elements, maybe it wouldn&#8217;t matter as much?</p>
<p>also: the graphics are pretty goood.</p>
<p>i can imagine that you&#8217;ll do quite well with this game&#8230;</p>
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