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Tags: final, screenshot
This entry was posted
on Monday, February 9th, 2009 at 5:31 am and is filed under MiniLD #07.
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awesome! I loved this game. fun puzzle game play with brief but amusing texts in between the levels. nice work. I think I mostly got the way it was working but sometimes I’ll admit I was slightly confused but managed to brute force my way through the paths to safety. very cool idea and great use of theme.
yeah; I will admit it’s not as *clear* as it might be, but whatever. cheers!
That was fun! I have to admit though I never completely figured out the mechanic. I liked the atmosphere.
That was fun! As a top-down game, the rules would have been a lot more obvious, I think, but from this view it was a bit of a puzzle.
I really liked that the denouement was expressed in gameplay rather than just another page of text. I usually hate it when I get to the end only to find I’m ridiculously overpowered, but here it fit the story perfectly. Very slick!
cap: the perspective thing is an important point; I hadn’t thought about it much.
It was fun, but I was stuck for a long time on one of the levels. I’m still not sure I really understand the rules.
The storytelling mechanism worked very well.
I got stuck on level 5 or 6 – I don’t understand how you can be seen (like the !, MSG moment flashbacks) and then run straight at the guy for 30 steps and kill him in one situation, but in others one extra step kills you?
Like the retro vibe
Fun story, fun game. The text was really neat and added a lot to the game. It was fun to watch the yeti progress alongside the story. I kind of had the same mechanic issue that others had, but hey, I enjoyed it.
I finally got around to playing this one…
It makes me sad… Poor little Yeti
Anyhow, it’s a good game with a puzzle mechanic that works really well, though it took me a while to pin it down.
The mechanic wasn’t clear as previous comments have mentioned, and I don’t know if it’s a positive or negative thing. I brute forced my way through a few levels while some were pretty obvious.
This game somehow felt artistic without being a wannabe. Nice job!
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