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Lost in the weeds – Final Cryptozoology

Posted by
February 9th, 2009 6:57 am

Well I did participate, and I”m dropped postings here and there, but I’m guessing that they were all the wrong places.

I’m just posting to see if this is even the right spot.  I found the toughest part was writing things from scratch. I’m use to having snippets of code which I copy and edit to make it work and move on to the next features.  Therefore, I was stumbling over lots of bits of code to write them from scratch.

I would like to have the limits of “From Scratch” Writen out better.  Could I have copied working code snippets from my personal referance library?  How about take a starter engine I’ve done and slap new art on it and then go in a new direction with it?

Link: None it’s just a triangle you can move around a black screen! because I didn’t use my person code snip-it reference library. *pouts*

2 Responses to “Lost in the weeds – Final Cryptozoology”

  1. increpare says:

    this minicomp didn’t have the “from scratch” requirement, I don’t think.

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