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Martini Serpents

Posted by
February 8th, 2009 10:14 am


Final build. I’ll be honest; I’m an hour late. So, yeah, I spend 49 hours on the game.

A Windows executable is available here (6Mb). Source is included, so if you have Python and pyglet 1.1 installed it should run anywhere.

Instructions:

There are 5 martinis in the game. The first sepent to get all 5 wins. The only way to gain martinis is to steal them by attacking the opponent serpent. To attack, simply click with the mouse. After an attack, a period of time must pass before a new attack can be launched. The cusor lights up red when the cooldown is over and the target is within range.

Edit: Play as the Coral snake, choosing the Milk snake for opponent and go for easy mode, for you first couple of plays.

-Simon

Edit: On a development note, I am pleased with the outcome – I’m especially glad I took out a couple of hours to do all the instruction screens and messages. BUT, if I have 1 regret, it is that I didn’t make more serpents to choose from. The framework is there, I just needed to paint some textures and find some fun paramter values. Oh well, that’s the horror of The Deadline for you. :)

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7 Responses to “Martini Serpents”

  1. increpare says:

    the movement is pretty cool, dude; sometimes i sort of wished it was zoomed out a little, but then it would be harder to aim; maybe in an idea world have the camera pan out to always show both snakes?

  2. GirlFlash says:

    its pretty cool to look at, but the play seemed odd, it felt like I wasnt doing very well, but I was winning.

    a good game but more user feedback would be nice :)

  3. HybridMind says:

    love the snake movement and the graphical look of the game. it is fun to ‘drive’ the snake. I don’t really understand the whole martini thing. I also thought I had to go and find martini’s on the board. I guess the martini’s are really score? Anyway, I seem to suck at this game because I thought I was hitting the milksnake good but it said I lost every time.

  4. nilsf says:

    The snake movement looked really nice but the way it moved the screen didn’t help my headache. I found it rather difficult to control and didn’t manage to win even on easy mode.

  5. fallspace says:

    If they didn’t go after the martinis, they would not be serpents but regular snakes, right? I guess the martini mechanic made more sense saturday evening :)

    One thing I didn’t make enough a point of is that you have to attack the neck/head of your opponent.

    If you haven’t already, I recommend playing as the Coral snake, against the Milk snake on easy mode. The Coral snake is really superior in terms of movement speed, attack precision and recharge time.

    Thanks for your suggestions!

    -Simon

  6. DifferentMike says:

    I liked the look and feel, especially the pause screen. The view would have worked better for me if it were more zoomed out or if the zoom were user-controlled. I did manage to win, though. :)

  7. phren says:

    The movement of the snakes was pretty cool but it made controlling the snake pretty hard and it didn’t feel responsive.

    Also hitting the other snake or getting hit would’ve been nicer and more rewarding if there was some kind of effect associated with it other than martinis switching owners on the scoreboard.

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