Finished – Pinapple22
Posted by Sophie Houlden (twitter: @S0phieH)
February 8th, 2009 1:50 pm
Ludum Dare 22 :: December 16th-19th, 2011 :: Theme: Alone
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yet another entirely lovely game from you;
good work dude
nice game.. I enjoyed playing it even though I’m not very good at it.
I like the main mechanic; it’s fun and it feels really solid. Did it take you long to find the right parameters for the movement and lasso physics?
The stats at the bottom are awesome. I wish every game let me see all sorts of charts and graphs about my performance, and here I get it in realtime on the main screen. Sweet!
increpare: HybridMind:
thanks! <3
cap:
it didnt take too long to set up the mechanics at all actually, its just one simple system built on another
as for the charts, I’ve liked doing them ever since I put them in my towlr podge game, its cool when there is a hud thats takes up the screen but isnt in the way
I really enjoyed watching this game come together. I loved the graphics. Very clean and simple. The lasso mechanics were a lot of fun. The way the oval freaks out when he gets hit is fantastic. The only place I got a little confused was with the game’s time – I would have like a little more feedback related to it. OTOH, watching my combo scores was a lot of fun. Overall, a really interesting, lovely game.
Interesting experiment. I like the lasso effect but for some reason I wanted to see it constrict movement and collide even before I let it go.
The graphics are really cool in a simplistic way. The main mechanic is neat, but it didn’t really movitivate me to play longer. Maybe some kind of sense of urgency could’ve helped.