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	<title>Comments on: CQZ &#8212; Finished</title>
	<atom:link href="http://www.ludumdare.com/compo/2009/02/08/cqz-finished/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.ludumdare.com/compo/2009/02/08/cqz-finished/</link>
	<description>A tri-annual 48 hour solo game development competition.</description>
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		<title>By: phren</title>
		<link>http://www.ludumdare.com/compo/2009/02/08/cqz-finished/comment-page-1/#comment-5152</link>
		<dc:creator>phren</dc:creator>
		<pubDate>Thu, 12 Feb 2009 14:59:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=4512#comment-5152</guid>
		<description>I agree with the &quot;setting the mood part&quot;, somehow this game just felt more interesting than the various other adventure games I&#039;ve played from earlier gamedev competitions. (maybe it&#039;s just because there are fewer games so I&#039;m not as desperate.. :P)</description>
		<content:encoded><![CDATA[<p>I agree with the &#8220;setting the mood part&#8221;, somehow this game just felt more interesting than the various other adventure games I&#8217;ve played from earlier gamedev competitions. (maybe it&#8217;s just because there are fewer games so I&#8217;m not as desperate.. <img src='http://www.ludumdare.com/compo/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> )</p>
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		<title>By: mrfun</title>
		<link>http://www.ludumdare.com/compo/2009/02/08/cqz-finished/comment-page-1/#comment-5121</link>
		<dc:creator>mrfun</dc:creator>
		<pubDate>Mon, 09 Feb 2009 23:57:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=4512#comment-5121</guid>
		<description>Excellent work, very funny.</description>
		<content:encoded><![CDATA[<p>Excellent work, very funny.</p>
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		<title>By: HybridMind</title>
		<link>http://www.ludumdare.com/compo/2009/02/08/cqz-finished/comment-page-1/#comment-5092</link>
		<dc:creator>HybridMind</dc:creator>
		<pubDate>Mon, 09 Feb 2009 15:55:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=4512#comment-5092</guid>
		<description>that was really quite fun.  I won!  hehe.  Loved the joke about the Towlr asylum inmates.  I also found a talking tree.  Got a little lost while taking my Nessie photo in that I didn&#039;t find how to get out of that screen until I realized you had to touch the land at the north.

very nice story elements for the deadline and the constraints.  enjoyable to play this old style &#039;bump&#039; to talk/ act games.  I love all the easter eggs that enables a developer to put in.</description>
		<content:encoded><![CDATA[<p>that was really quite fun.  I won!  hehe.  Loved the joke about the Towlr asylum inmates.  I also found a talking tree.  Got a little lost while taking my Nessie photo in that I didn&#8217;t find how to get out of that screen until I realized you had to touch the land at the north.</p>
<p>very nice story elements for the deadline and the constraints.  enjoyable to play this old style &#8216;bump&#8217; to talk/ act games.  I love all the easter eggs that enables a developer to put in.</p>
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		<title>By: cap</title>
		<link>http://www.ludumdare.com/compo/2009/02/08/cqz-finished/comment-page-1/#comment-5058</link>
		<dc:creator>cap</dc:creator>
		<pubDate>Mon, 09 Feb 2009 05:39:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=4512#comment-5058</guid>
		<description>Very cute. It&#039;s been a long time since I&#039;ve had that &quot;leave town, go back the way I came, hmm, where did the town go?&quot; experience. I really liked the simplicity of the interface; you managed to tell a story and set some mood with minimum hassle.

I was a bit sad that, having flown all the way to scotland to get a drink for the yeti guide, that wasn&#039;t the solution to that puzzle. Otherwise I remained blissfully in the flow of the game.</description>
		<content:encoded><![CDATA[<p>Very cute. It&#8217;s been a long time since I&#8217;ve had that &#8220;leave town, go back the way I came, hmm, where did the town go?&#8221; experience. I really liked the simplicity of the interface; you managed to tell a story and set some mood with minimum hassle.</p>
<p>I was a bit sad that, having flown all the way to scotland to get a drink for the yeti guide, that wasn&#8217;t the solution to that puzzle. Otherwise I remained blissfully in the flow of the game.</p>
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