Home | Planet Ludum | Rules Wiki | Mailing List| Sign In/Create Account | Write a Post| #ludumdare on irc.afternet.org

Ludum Dare 16 :: December 2009 :: Theme: Exploration

LD16 Results: Top 20 | Categories | View All 121

Theme Voting: Round 1 | Round 2 | Round 3 | Round 4

CQZ — Finished

Posted by nilsf
February 8th, 2009 4:30 pm

I made an adventure game! It’s called CZQ because I couldn’t think of a name for it. I followed the usual rules (all assets made during the 48h) which means it doesn’t have any sound, feel free to sing while you play.

It’s quite short. The graphics suck. The menu and victory screen suck a little less because I made them just now at home with my Gimp computer.

Use the arrow keys to move around; bump into stuff to interact with it; press the space bar to dismiss a dialog.

Python + pyGame: download. No binaries, if somebody wants to make some I’d be grateful.

Comments are very welcome.

Tags: , , ,

4 Responses to “CQZ — Finished”

  1. cap says:

    Very cute. It’s been a long time since I’ve had that “leave town, go back the way I came, hmm, where did the town go?” experience. I really liked the simplicity of the interface; you managed to tell a story and set some mood with minimum hassle.

    I was a bit sad that, having flown all the way to scotland to get a drink for the yeti guide, that wasn’t the solution to that puzzle. Otherwise I remained blissfully in the flow of the game.

  2. HybridMind says:

    that was really quite fun. I won! hehe. Loved the joke about the Towlr asylum inmates. I also found a talking tree. Got a little lost while taking my Nessie photo in that I didn’t find how to get out of that screen until I realized you had to touch the land at the north.

    very nice story elements for the deadline and the constraints. enjoyable to play this old style ‘bump’ to talk/ act games. I love all the easter eggs that enables a developer to put in.

  3. mrfun says:

    Excellent work, very funny.

  4. phren says:

    I agree with the “setting the mood part”, somehow this game just felt more interesting than the various other adventure games I’ve played from earlier gamedev competitions. (maybe it’s just because there are fewer games so I’m not as desperate.. :P )

Leave a Reply

You must be logged in to post a comment.


All posts, images, and comments are owned by their creators.