Archive for February, 2009
TurnStyle (Spawn of Cryptid Puzzle Challenge) Released
Well after an incredible amount of work I have finally released my first Flash / ActionScript 2.0 game! You can play it here if you’d like. I hope it is cool to post here because it is relevant in that the original game play idea came from my Cryptid Puzzle Challenge entry in the Mini-Ludum Dare #7 competition back at the beginning of the month. I also wanted to really share it all with my buds here at Ludum Dare!
TurnStyle is a unique visual and memory based puzzle game where each of the 15 puzzles are original illustrations that follow a complete story arc over the duration of the game.
Every puzzle is made up of individual pieces which have been randomly rotated so that they are scrambled each time. You must work quickly and efficiently to rotate the individual pieces into the proper alignment before the timer runs out.
There are easy, medium, and hard difficulty puzzles mainly guided by the amount of individual image pieces that make up each puzzle and the way that I break up the images into pieces.
Personal best records are stored locally for score and rotation count per puzzle. Global high scores may be submitted to the Mochi Leaderboards at any puzzle progress screen. You are able to retry a level if the time runs out.
I haven’t submitted it to any portals or whatnot yet so it is living at it’s mochi-ads home right now. I’m using their encryption, version control platform, advert api, and leaderboards/facebook api. Seems pretty easy to setup.
I will try to post more about my adventure in creating this game and learning Flash over at my personal site but for now this is finished!
Pathways, LoFi RPG Jam
Hey guys! I took part in the Roads Ludum Dare, but unfortunately withdrew my incomplete entry, Pathways. I’ve since finished it, and I thought some people here might be interested in it based on some of the comments that I got back then…
You can download it here! (windows only for the moment, I’m afraid)
On a totally unrelated note, there’s a contest-like-event taking place this weekend that I’d like to let you know about – RPGDX are hosting a 48 hour RPG making jam! The theme is LoFi. More details here, if you’re interested!
Mini LD#8 Announcement!
Prepare your socks, possibly with masking tape or some kind of velcro straps, if you wish to prevent them from being blown off. It will soon be time for MINI LD #8, hosted by Hamumu!
This Mini-LD will take place on Friday, March 6th at 3:00 PM PST, ending that Sunday at 3:00 PM PST. Standard rules. You have 48 hours. You have your mind, your computer, some caffeine, and three angry chihuahuas. You have no backup (and probably no backups). Be ready!
The theme will be announced at start time, and for teasing purposes, I will tell you that, like my last hosting job, checking out previously made LD entries by other people might help get you ready for the action! History is a part of what this is all about, so let’s make some history.
LD-Roads
Some time has past but I still wanted to finish my LD13 project. Maybe some of you remember the big 3d-bug I published! Hehe…well the game is still not very intuitive but I added instructions, fixed lots of bugs added some graphics and models! I would say it looks almost like a game! And that was my task! I learned a lot as it is my first game I finished.
Have a look here:
http://thomas.trocha.com/wp/?page_id=19
plz read the instructions in the game before starting!!
Here is a video-tutorial how to survive the first three levels. Maybe that will help to get a clue what the game is about
.
http://thomas.trocha.com/wp/?page_id=88
Now I can start finishing my miniLD Cryptogame! (On LD#14 I will finish in time! I’m sure
)
CU, ToM
PS: I want to thank everyone who tried to figure out what the first version was about! I know that must have been a hard time that surley was followed by massive nightmares!
JileEd Tile Map Editor
This is that thing I’m making.
http://jemgine.omnisu.com/

Lost in the weeds – Final Cryptozoology
Well I did participate, and I”m dropped postings here and there, but I’m guessing that they were all the wrong places.
I’m just posting to see if this is even the right spot. I found the toughest part was writing things from scratch. I’m use to having snippets of code which I copy and edit to make it work and move on to the next features. Therefore, I was stumbling over lots of bits of code to write them from scratch.
I would like to have the limits of “From Scratch” Writen out better. Could I have copied working code snippets from my personal referance library? How about take a starter engine I’ve done and slap new art on it and then go in a new direction with it?
Link: None it’s just a triangle you can move around a black screen! because I didn’t use my person code snip-it reference library. *pouts*
Cryptidia creations
here’s some screenshots of some fun creatures I created using hamburger’s Cryptidia entry:
First, the program asked me to create something huggable…
Next, it commanded I draw something “you could put a beard on” and that it also need “ripped abs” .. these suggestions are hilarious.
Well.. my devil walks upon a table, a stick and something that looks like 1/3rd of an utter. I like his arms.. heh.
Anyway– I definitely enjoy these drawing type programs.. thanks hamburger!
Ultimate Photographer 2009: Return of the Cryptozoologists
Well well, seems like I finished after all!
Developed more or less actively for around 10-15 hours. Had a bunch of other “very important” stuff (such as watching Mario Lemieux videos on youtube.com) to do and somehow didn’t manage to concentrate.
Should’ve probably gotten a “game version” earlier, since my dev enthusiasm rose significantly after I got to the making-it-cooler part. (I coded all the boring parts first, which pretty much killed my productivity..
)
INStRUcTIOnS:
Try to take pictures of creatures with the right properties. Be careful and fast or your time and film will run out!
The mouse controls the camera, left click takes a picture, wheel zooms in and out (zoom isn’t really that useful unless you’re playing hardcore
).
N starts a new game and Esc quits.
Extra hint: the more animals that satisfy the requirements you get in the same shot, the better your time and score bonus!
EDIT: FORGOT THE LINK YOU DUMBASS! The game itself
Myth Hunter – Final
Grab your fedora and get ready to track down the worlds most illusive creatures, see what the experience is really like!
Nessie TD – Final
This game is a TD, a.k.a. Tower Defense, which means that a whole lot of enemies (i.e. peasants – evil, evil peasants!) move along a fixed path, and you have to stop them from getting to the end of that path (the ominous top-right corner of the screen) using whatever means possible. The method I recommend is building sea monsters along the coast, as that’s all the game lets you do. Poison towers slow enemies, ultimate towers live up to their name. Happy peasant hunting!
Python 2.6 + pyGame: download.
Comments appreciated!
Finished – Cryptidia
And so my first LD entry comes to a close!
Play it at http://davidrlorentz.com/files/cryptidia.html. Also posted at Kongregate.
I would describe this game as a cross between mad libs and the Spore creature creator. Emphasis on the mad libs. Everything is randomized, including the number of arms and legs and the position and rotation of everything. I didn’t get a chance to network it (I was going to hook up a database to pull in random parts from other players online), because the outside world intervened. So you’re just gonna to have to keep drawing all those arms and legs yourself.
If by some miracle you manage to create something attractive or at least entertaining with this ridiculous tool, please post screenshots! I doubt it will happen.
This game was coded from scratch in ActionScript 3, with art created in Flash and music performed with Anvil Studio. Full source code is available here. A windows executable is available here.
Enjoy!
CQZ — Finished
I made an adventure game! It’s called CZQ because I couldn’t think of a name for it. I followed the usual rules (all assets made during the 48h) which means it doesn’t have any sound, feel free to sing while you play.
It’s quite short. The graphics suck. The menu and victory screen suck a little less because I made them just now at home with my Gimp computer.
Use the arrow keys to move around; bump into stuff to interact with it; press the space bar to dismiss a dialog.
Python + pyGame: download. No binaries, if somebody wants to make some I’d be grateful.
Comments are very welcome.
Yeti Fights Back (Final) …
Ok so this is what I could come up with only 5 hours of work. I’m only able to kill one or two Hunters with my original Yeti
. Bare with me, as this is the first ever competition I enter, and my very first Pixel Art which took me forever to learn.
I hope you like !
Space to Shoot.
Up and Down arrows to move up and down.
Esc to quit.
Frank the Dinosaur
Here’s my submission. This is my first compo, but I think you’ll like this. I have included WinXP and Debian binaries in the zip:
http://pubpages.unh.edu/~jmb97/SDL/Dino.zip
I had to forget about sound to get it in on time.
Please leave descriptive comments of your reactions and impressions!
Cryptid Puzzle Challenge – Final!
Hey folks- finished my game:
- Windows build
- Mac build
- Source (linux build instructions in readme, requires Gosu available from RubyGems)
CONCEPT:
You’ve received 4 scrambled images of possible cryptids:
Use your Crypto-Computer ™ to unscramble them!
You have 1 minute to complete your task before the
evidence is lost forever. You will receive a
30 second bonus for each cryptid you discover.
Each cryptid image is made up of 4 individual pieces.
Unscramble each cryptid by clicking on the numbered boxes
to rotate a distinct piece of the puzzle image.
* Left mouse button for clockwise rotation.
* Right mouse button for counter-clockwise rotation.
Enjoy!
The Last Dodo – Finished
A Cryptozoologist’s dream, finding still-living Dodo bird in the middle of a jungle.
This is my first Ludum Dare entry. I wanted to make a sort of top down puzzle action game, and after much coding this is the very brief result, which doesn’t amount to as much as I hoped, but is good enough for my first try.
Link to Windows executable: http://www.geocities.com/sarum90/MLD7LastDodo.zip
Alternative link: http://sarum.110mb.com/MLD7LastDodo.zip
Now also available at: Zompire Dracularius
Programmed in C using SDL and OpenGL
The Bird-eating Macaque, Final
The Crab-eating Macaque is pedestrian, but the Bird-eating Macaque, he’s top shelf in the respectable cryptozoologist’s trophy cabinet. Naysayers on the Wikipedia say that Crab-eating Macaques also prey on vertebrates (including bird chicks and nesting female birds), implying that sightings of Bird-eating Macaques are simple misidentifications. But the respectable cryptozoologists know better; best stay nimble, well-fed, and out of their way.
—
I’m done, yay! I’d say this is more toy than game. When it came to writing a score display and a proper win mechanic I ran out of time and steam. That said, there is a lose mechanic; you can recover by pressing R to restart everything. I also fear that if the game runs too long without a restart it may slow to a crawl or crash. But I’m done, in something like 47 hours, so hurrah!
Now to check out the rest of the entries. Many thanks to our host for giving me a goal I could actually hit and many thanks to the rest of you for providing an inspiring bit of competition.
black yeti is taking longer than expected

Have the basic game engine done, I think. Have some levels done, need to do more. No sound effects yet. Need to work on level-loading now (currently hardcoding, which won’t work).
the game itself is turning out, happily, much nicer than I had anticipated
















