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	<title>Comments on: Guardian Fish final</title>
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	<link>http://www.ludumdare.com/compo/2009/01/11/guardian-fish-final/</link>
	<description>A tri-annual 48 hour solo game development competition.</description>
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		<title>By: 3riversstudio.com / Thousander Club Update: January 12th</title>
		<link>http://www.ludumdare.com/compo/2009/01/11/guardian-fish-final/comment-page-1/#comment-5321</link>
		<dc:creator>3riversstudio.com / Thousander Club Update: January 12th</dc:creator>
		<pubDate>Sat, 28 Mar 2009 11:56:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=4425#comment-5321</guid>
		<description>[...] can see my submission at the Ludum Dare website.    Tags: game,  game design,  productivity,  personal development,  video game [...]</description>
		<content:encoded><![CDATA[<p>[...] can see my submission at the Ludum Dare website.    Tags: game,  game design,  productivity,  personal development,  video game [...]</p>
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		<title>By: &#38;nbsp Thousander Club Update: January 12th &#187; GBGames - Thoughts on Indie Game Development</title>
		<link>http://www.ludumdare.com/compo/2009/01/11/guardian-fish-final/comment-page-1/#comment-4890</link>
		<dc:creator>&#38;nbsp Thousander Club Update: January 12th &#187; GBGames - Thoughts on Indie Game Development</dc:creator>
		<pubDate>Thu, 22 Jan 2009 04:24:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=4425#comment-4890</guid>
		<description>[...] can see my submission at the Ludum Dare [...]</description>
		<content:encoded><![CDATA[<p>[...] can see my submission at the Ludum Dare [...]</p>
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		<title>By: Anonymous</title>
		<link>http://www.ludumdare.com/compo/2009/01/11/guardian-fish-final/comment-page-1/#comment-4831</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Mon, 12 Jan 2009 07:16:01 +0000</pubDate>
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		<description>Haven&#039;t had a chance to play yet, but I like the screenshot ... reminds me of the art style of Another World / Out of this World. (color palette suggests you are taking tips from jovoc&#039;s recent article ? :) ). Looking forward to firing it up when I get home.</description>
		<content:encoded><![CDATA[<p>Haven&#8217;t had a chance to play yet, but I like the screenshot &#8230; reminds me of the art style of Another World / Out of this World. (color palette suggests you are taking tips from jovoc&#8217;s recent article ? <img src='http://www.ludumdare.com/compo/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  ). Looking forward to firing it up when I get home.</p>
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		<title>By: GBGames</title>
		<link>http://www.ludumdare.com/compo/2009/01/11/guardian-fish-final/comment-page-1/#comment-4829</link>
		<dc:creator>GBGames</dc:creator>
		<pubDate>Mon, 12 Jan 2009 02:44:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=4425#comment-4829</guid>
		<description>Thanks for the feedback! Yeah, if I had more time, there would have been a scoring system, and you&#039;d get bonus points for those cascades. 

The baby fish should have been following you up and down much more loosely, so if you move around too fast, it takes a bit to catch up, meaning you&#039;re leaving the baby in danger. 

Regarding the recharge delay, I&#039;ve had one person tell me that she didn&#039;t like it, even after I tried to explain why it was made that way. I guess getting lots of feedback on it might help. 

I do hope I can flesh Guardian Fish into a full game. I&#039;m not entirely happy with it, but my gosh, Friday this game didn&#039;t exist!</description>
		<content:encoded><![CDATA[<p>Thanks for the feedback! Yeah, if I had more time, there would have been a scoring system, and you&#8217;d get bonus points for those cascades. </p>
<p>The baby fish should have been following you up and down much more loosely, so if you move around too fast, it takes a bit to catch up, meaning you&#8217;re leaving the baby in danger. </p>
<p>Regarding the recharge delay, I&#8217;ve had one person tell me that she didn&#8217;t like it, even after I tried to explain why it was made that way. I guess getting lots of feedback on it might help. </p>
<p>I do hope I can flesh Guardian Fish into a full game. I&#8217;m not entirely happy with it, but my gosh, Friday this game didn&#8217;t exist!</p>
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		<title>By: HybridMind</title>
		<link>http://www.ludumdare.com/compo/2009/01/11/guardian-fish-final/comment-page-1/#comment-4824</link>
		<dc:creator>HybridMind</dc:creator>
		<pubDate>Mon, 12 Jan 2009 00:37:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=4425#comment-4824</guid>
		<description>There are some cool style elements in here I dig!  I like the attack mechanic.. both how it is animated and how it provides a &#039;recharge delay&#039; that is very tangible and not like an artificial recharge meter.  I feel like a lot could be done still with the baby fish that is behind you but doesn&#039;t really factor into the gameplay yet.  I understand deadline constraints, so just saying in the case you work on it more! ;)

Oh yeah, extra points for cascading dead fish effect!!!</description>
		<content:encoded><![CDATA[<p>There are some cool style elements in here I dig!  I like the attack mechanic.. both how it is animated and how it provides a &#8216;recharge delay&#8217; that is very tangible and not like an artificial recharge meter.  I feel like a lot could be done still with the baby fish that is behind you but doesn&#8217;t really factor into the gameplay yet.  I understand deadline constraints, so just saying in the case you work on it more! <img src='http://www.ludumdare.com/compo/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p>Oh yeah, extra points for cascading dead fish effect!!!</p>
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