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LDCollab framework

Posted by
January 3rd, 2009 11:06 am

Some of you probably want to see the framework that I planed for MiniLD#6 collab competition. Well, here are the first screen shots.

The framework is made in python 2.6 and pygame, I have learned how to do it from keeyai’s CGL, but I haven’t used any code from it, because I found it too well crafted for it’s own purpose, and not flexible enough to use it for my framework.

The current framework source can be downloaded here, under Download, and more screen shots can be found under Glog. ( I know the site is an ugly mess, I am going to get to that).

I hope a lot of you like the MiniLD idea, and a lot of you decide to enter. It will be fully opened, so even if your game won’t run with my framework, you are welcome to pick out one of the themes for yourself.

For a simple explanation of the compo rules, look at older post.

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8 Responses to “LDCollab framework”

  1. HybridMind says:

    I’m not able to download anything from that link you posted. The download link just appears to be text? We’ll check again later. :)

  2. matrin says:

    My page is run by JavaS., with out it turned on, or unavailable, the menu doesn’t work. Subpages can be accessed directly, just like the site was made with frames.
    Alt. links:
    http://ferisrv5.uni-mb.si/~ms5391/download.html
    http://ferisrv5.uni-mb.si/~ms5391/glog.html

  3. Keeyai says:

    Sorry about the CGL code not being generic enough to help :)

  4. Anonymous says:

    Hmmm.. I don’t have javascript disabled or any other odd security settings turned on. I’m using Firefox 3 under win XP and your web page just doesn’t seem to work. I can click on the menu links but the main content does not change. Just an FYI. Thanks for the direct links!

  5. HybridMind says:

    oh- that anon was me!

  6. demonpants says:

    So… my old question remains. Does this framework simply launch external executables or do I need to do everything in Python so you can copy/paste code into it? I’m still confused on how this framework is “connecting” all our games together, and what criteria I’ll be under in terms of language, resources, etc.

  7. demonpants says:

    Hm I just saw the wiki link and read it and it appears that we can do whatever we want and it will be launched externally. I assume Java Webstart and Applets are out, though.

  8. Keeyai says:

    CGL has code that launches your default browser to handle webstarts and applets – matrin may have done something similar to take care of that.

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