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Progress!

Posted by
December 7th, 2008 5:15 am

After a grueling 24 hours, I can confidentally say I’ve gotten most of the mechanics done and can now focus almost entirely on content.  I have a couple of small tasks that I need to finish up (extend the collision system to have a trigger collision type and fix the order in which things are drawn), but the bulk of the hard work has been finished.

The gist of my project is that you’re a freelance construction worker, namely you own a bulldozer and you pick up odd jobs bulldozing anything and anyone who gets in your way on the inner-city streets of a soon-to-be-named urban town!  It’ll mainly be puzzle-oriented, as you have to move debris and other items over the roadways to either clear a path or get to a certain location, but we’ll see what else I can do with it.  I don’t have any screen shots now since everything is placeholder art, but hopefully with the next update I’ll be able to showcase some pretty pictures.

If there’s one thing I’ve learned over the course of this weekend is that I am absolutely horrible at doing effective collision detection and response.  That part of the code is enough to make anyone cringe I am sure, and I’m dead certain that there has to be better ways of doing it than how I’ve done it.  That said, what I got up in running works (well, there’s some minor quirks that occur, but nothing too distracting, and actually makes the game more interesting), so I won’t plan on monkeying around with it any longer unless I have no other choice (ie, turns out to be a bottleneck or something).

2 Responses to “Progress!”

  1. increpare says:

    quite sexy

  2. increpare says:

    hah; I totally posted my comment to the wrong blogpost. Ah well …

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