Pot Holes! [FINAL]
So I didn’t post very much during the compo as I was really working on this. Rest assured I ate a lot of dominoes doritos, and mt dew. I didn’t have enough time for sound, animation, or better looking cars, but I got the basic graphics in (even if it still looks ugly to me).
I was inspired by the summers in my high school years spent working as a grunt for the city public works… filling pot holes!
The gameplay is simple: move with the arrow keys, get asphalt from the bottom of the truck and fill the potholes by simply walking near it, then go back to the truck and repeat! Fill all the holes and move to the next level. And hey this is my first game with levels and even lives! So here is the 9 levels in all their glory:
Pot Holes!
windows binary and source. Source should compile on linux (it works on my ubuntu) if you have sfml and freetype installed. it might need libsndfile and openal because I imported the audio libray but didn’t use it.. If I can figure a way to get a linux binary or makefile I might next week. never done it before.
There is at least one bug where sometimes it says there’s a pothole but the image doesn’t display so you can’t continue unless you walk around until the trigger sets, but it happens rarely. stupid arrays.
Made with c++ and SFML.

[edit] and for fun here’s the game on saturday when I just had some fun block art!

Tags: final
nice work on the graphics!! Look forward to trying it out.