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Ludum Dare 16 :: December 2009 :: Theme: Exploration

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Lone Racer (final)

Posted by robot_guy
December 7th, 2008 4:55 pm

Well, I’m done. It’s not really a game as I didn’t have time to add any other cars (or any good idea an how to implement AI to go around the track) but you can drive around the track and try and improve your lap time. Ideally, there would have been other cars to race against but such is life (and entries in Ludum Dare).

I really wish I had stuck to a 2D game, the 3D aspects caused no end of problems and it also meant that I had to play with modelling software to draw something that could be a car but actually looks like a blob from the back (it’s a bit better from the side from where you never see it). Of course my drawing isn’t much better.

All in all it could have gone better but at least I completed something.

Download

http://www.patenall.org/temporary/LudumDare/LD13/loneracer.zip

Requirements:

  • Python (2.4 probably)
  • Pyglet (1.1 probably)

Tags:

2 Responses to “Lone Racer (final)”

  1. Orangy Tang says:

    Traceback (most recent call last):
    File “C:\LD13\Lone Racer\loneracer\loneracer.py”, line 5, in
    import pyglet
    ImportError: No module named pyglet

    I guess I don’t have pyglet installed, maybe provide a version with it included?

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