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Checkpoint Reached!

Posted by
December 7th, 2008 3:54 am

Just added checkpoint rings and a starting grid texture. Also got basic track selection in. It’s going to be a time-trial only game, not much hope of adding AI players at this point – so next I need to add the timing code, and checkpoint/finish/failure detection.

Ghost cars would be nice… but that’s pushing it a bit for an LD48 game…

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