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’0xF0′ is Finished!

Posted by
December 7th, 2008 12:12 pm

It’s done, complete with some badly recorded sound effects…

http://www.bluescrn.net/ld48_13/bluescrn_LD48_0xF0.zip

Final screenshot:

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10 Responses to “’0xF0′ is Finished!”

  1. urth says:

    It says it is missing:
    d3dx9_35.dll

  2. bluescrn says:

    If you’re missing that version of the D3DX DLLs, you can get them from links here

    http://www.toymaker.info/Games/html/d3dx_dlls.html

  3. caturday says:

    Screen Cap looks good. Congrats!

  4. policedanceclub says:

    good game!

  5. Codexus says:

    Awesome glowy goodness! :D

  6. Anonymous says:

    Feel free to beat my score at first level 0-0
    11:34 http://enedahl.com/dump/0-0.replay

  7. DrPetter says:

    Thanks for the inspiring replay, drZool. I got you eventually though, with 10:94 – http://www.cyd.liu.se/~tompe573/0-0.replay

  8. increpare says:

    won’t load for me, just produces an ultra-generic crash dialog :/

  9. Terry says:

    er, I actually thought this was a tasteless joke until I looked it up here (played it from the megapack) – your game actually not only crashed, but crashed my whole computer with a “bluescrn” of death! :o

    It’s probably because I don’t have shader support, but still…

  10. bluescrn says:

    Surprised you’d get anything worse than a regular application crash :(

    I’m not surprised it fails to run on a non-shader-2.0 system, though. I suppose I should add some caps checking to my base lib so it can exit more gracefully if hardware requirements aren’t met…

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