’0xF0′ is Finished!
Posted by bluescrn
December 7th, 2008 12:12 pm
It’s done, complete with some badly recorded sound effects…
http://www.bluescrn.net/ld48_13/bluescrn_LD48_0xF0.zip
Final screenshot:

Tags: final
It says it is missing:
d3dx9_35.dll
If you’re missing that version of the D3DX DLLs, you can get them from links here
http://www.toymaker.info/Games/html/d3dx_dlls.html
Screen Cap looks good. Congrats!
good game!
Awesome glowy goodness!
Feel free to beat my score at first level 0-0
11:34 http://enedahl.com/dump/0-0.replay
Thanks for the inspiring replay, drZool. I got you eventually though, with 10:94 – http://www.cyd.liu.se/~tompe573/0-0.replay
won’t load for me, just produces an ultra-generic crash dialog :/
er, I actually thought this was a tasteless joke until I looked it up here (played it from the megapack) – your game actually not only crashed, but crashed my whole computer with a “bluescrn” of death!
It’s probably because I don’t have shader support, but still…
Surprised you’d get anything worse than a regular application crash
I’m not surprised it fails to run on a non-shader-2.0 system, though. I suppose I should add some caps checking to my base lib so it can exit more gracefully if hardware requirements aren’t met…