Those little details…
Posted by BloodKnight9923
December 6th, 2008 3:54 pm
Well hitting a few road blocks that really shouldn’t be that hard to circumvent. But here’s the first screenshot of the TileEngine. Now I need to code all my units, and a way to save and load maps.

Tags: progress
what’s with that weird-lookin’ square? a water square, or an evil square overlord, or?
Testing tile selection, it will be for editing… And if I can manage, pathfinding. So far I can scroll through the ‘Level’ and select any tile.