So far
Posted by rooks
December 6th, 2008 12:45 pm
So far so – so. At least I have some idea what I am doing
Things figured out:
- General idea for a game – aiming for skyroads made using modern tools, but I’ll be also happy with just one no frills circuit running
- Map making and general what to click where in blender
- How to make a car sim in bullet physics lib
- KDevelop started working after emergency switch from 4.0alpha to 3.5
- Build chain for making windows .exe’s in linux
Things to do:
- Sleep
- Eat
- Exporting maps and models from blender into my c++ app
- Some sort of drawing it in c++
- Ripping needed stuff from bullet examples and evolve it into sth game’ish
- Model for the racer itself?
- ????
- Profit.
And for those who are curious it looks like this:
