I bounced zillions of ideas around last night, never found anything that struck me square in the face until I gave a moment’s thought to Night Of The Cephalopods. It’s not a very good game, and I don’t think it does anything very impressive in the realm it sets out to impress in, but it’s a fun idea: having the game narrate things as the player does them.
Well, my game is no action game, in fact it’s a point & click adventure. So narrating that is more akin to building a story that is being read to the player, based on their actions.
Or in this case…. a poem.
I chose this project because it will be *extremely* easy technically, yet a huge challenge in terms of content. I’m going to have to invent rhyming lines that work in various sequences so that any path you take continues to conform to the poem’s meter. Basically, I chose a project that I will have fun making as opposed to something you will have fun playing. But it’ll probably amuse you a time or two. It’ll certainly be interesting.
So prepare yourself for Two Roads: An Interactive Poem.