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Highwaymen

Posted by
December 6th, 2008 10:10 am

Well, I think I have a functioning idea for my game, just how much ends up being implemented I can’t say. The basic outline is something like this:

In a post-apocalyptic world (nuclear disaster, baby!), a major raised highway still runs across the country. This highway is known to the people simply as the Road — the lifeblood of the communities that still exist across the blighted landscape. Your people have lived here at the Road as long as you can remember, trying to scrape together a living by trading with and providing services for travellers. When your father dies, you take over leadership of the village — but as bandit attacks get worse and worse, your village loses too much, too many people. Eventually you end up resorting to attacking travellers for what scant supplies you can scavenge from them. You become… Highwaymen.

Epic, eh? Sweet. Ok, so I’m thinking it’s gonna be a top-down action game inspired by Zelda. You have a village that you can upgrade through money and materials you scavenge from attacking traders and whatnot. Likely the village will be off-screen, merely controlled through a menu. The game will play out in a large patch of highway, where your allies (other people from your village) and you will fight people, getting money and materials with each kill. Upgrading your village gives you better weapons, armor, and more people. Basically, it’s gonna end up being an arena fighting game (set on a highway), with allies and enemies, and an upgrade system based on cash, that happens in between fights.

Now, I fully recognize this is a fairly large scope, especially considering that I already wasted 3 or 4 hours last night doing things like playing L4D with HybridMind. I’m going to start with just you fighting other dudes, top down, on an open plain, and go from there.

One Response to “Highwaymen”

  1. HybridMind says:

    Good luck on this Gilvado! Also, had a great time playing L4D when I should have been playing LD

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