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Ludum Dare 22 :: December 16th-19th, 2011 :: Theme: Alone

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Forward, march…

Posted by
December 6th, 2008 1:04 pm

A progress report, full of blood, glory, and beautiful trigonometry. I now have some semblance of game state; the game keeps track of how much cash the player has, and you can buy new trucks (if you have the cash) and set up routes between cities. And, after much wailing and gnashing of teeth, the trucks will actually point the right way as they travel. Grr.

I’m starting to worry about the game idea, though. It won’t be fun unless it’s precisely balanced, and I almost certainly don’t have time to do that here. Oh well, no time left to start over (again)!

Also, I’m really digging the sheer variety of games, designs, and skill levels that’s already emerging in people’s screenshots and status reports. This is fantastic, and really, really exciting. Way more so than I expected.

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