Phil’s Basecode
I’m not at all sure what dev environment I’ll decide on .. Anything from pygame, to tinypy, to AS3, to PHP, to iPhone.
In all these cases, I’ve got some code, or at least some minimal junk I might cut-n-paste a line from. But nothing of importance. Lets see if I can link to some of it ..
For pygame, I’ve got my pgu and pug projects which I’ve linked to in the past.
For tinypy, well, there is tinypy and the various snippets of code that come with it.
For AS3, I don’t have anything, except for a few crude lines of code to point me in the right direction, so .. probably less than 20 lines of code. Probably stuff I took from Lerc’s entry a few LD’s ago.
For PHP, I just have a database wrapper and whatnot .. but it integrates into my galcon.com stuff, so I can’t actually share ALL of that. But if I make a game that I enter, I will at least share the game code for viewing fun. It’ll be obvious enough that someone could get it up and running on their own PHP site in a few minutes.
For iPhone, I have some horrible ObjC wrapper code. The rest is just using SDL. I probably won’t do an iPhone game though, so no worries.