Last second mini-library
December 5th, 2008 2:59 pmHi guys,
So I’m now totally unprepared as usual for this new LD adventure and hope it’ll be fun.
I’ll be using OpenGL to make a 3D game, I’m using SDL for initialization and input handling and DevIL to load picture files. For graphics I’ll use Cinema 4D, Photoshop (and maybe ZBrush?), if there is any sound I’ll probably do it with Reason.
Since everybody seems to be doing it, I’m also adding a mini library that I’m going to use. Well it’s not really a library just a few things I don’t feel like coding again this time. Here’s what it does:
- A Timer class that uses Windows performance timers to get an accurate timer (last time I checked SDL used the awful GetTickCount() on Win32 that gives really bad results)
- A simple Font rendering class that uses bitmap fonts generated by Bitmap Font Builder
- A texture and shader loading class (written during the previous LD)
- A few math stuff, bare minimum and incomplete Vector2D and Vector3D classes from LD12, plane/ray intersection, eye to mouse ray (I always need that one when making my level editor) and that’s it.
It’s really minimum so I hope you’ll forgive me for not respecting the proper delay and requirement of full documentation and stuff. I don’t even have a Matrix class or Quaternion or any fancy collision stuff, no graphics initialization, no object loading/rendering, just really boring stuff.
Download link: ld13-minilib.zip
(feel free to use it under a zlib type license: do whatever you want with it, you don’t have to credit me but don’t claim it as your own work)
And now it’s time for me to sleep at least 12h and miss the beginning of the compo
Good luck and may the Towlr not be with you ;P