Home | Rules and Guide | Sign In/Create Account | Write a Post | Donate | #ludumdare on irc.afternet.org (Info)

Ludum Dare 23 — April 20th-23rd, 2012 — 10 Year Anniversary!

Ludum Dare 22 :: December 16th-19th, 2011 :: Theme: Alone

[ Results: Top 50 Compo, Jam | Top 25 Categories | View My Entry ]

[ View All (Compo, Jam) | Warmup ]


Another… erm.. ‘last minute library’

Posted by
December 5th, 2008 1:33 pm

I did intend to tidy up and upload this a while ago, but never got around to it… It’s something I’m using for another project, but makes a fairly nice framework for quick little C++/D3D-based projects. Such as an LD48 entry…

www.bluescrn.net/ld48_13/ld48.zip

It includes:

- D3D init, window creation/resizing/windowed-fullscreen

- Texture loading

- 2D and 3D polygon blitter classes, using (very simple) shaders. (Easyish to add additional shaders)

- Bitmap font rendering (fonts created by the Angelcode BMFont tool, loaded using TinyXML)

- Basic render-to-texture support, and the beginnings of a postprocessing system – currently a fairly rough bloom effect

- Vector and Matrix maths classes

I know there’s still differing opinions over using ‘base code/custom libs’ like this – but this is all fairly basic stuff, and there’s nothing in here that couldn’t be found in other freely available libraries. Just judge my entry (if I manage to complete one!) accordingly…

Leave a Reply

You must be logged in to post a comment.


All posts, images, and comments are owned by their creators.

[fcache: storing page]