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	<title>Comments on: The Maze of MADNESS</title>
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	<link>http://www.ludumdare.com/compo/2008/11/09/the-maze-of-madness/</link>
	<description>A tri-annual 48 hour solo game development competition.</description>
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		<title>By: pansapiens</title>
		<link>http://www.ludumdare.com/compo/2008/11/09/the-maze-of-madness/comment-page-1/#comment-4152</link>
		<dc:creator>pansapiens</dc:creator>
		<pubDate>Mon, 10 Nov 2008 23:33:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=3619#comment-4152</guid>
		<description>Heh ... isn&#039;t there something strangely appealing about aimless goalless adventures, or is it just me ?

I&#039;ve made a few items and a location .. here are a few ideas (correct me if I&#039;m missing the point / not using the functions available properly):

* Option to lose an item when it is used. I pay the art dealer with all my loose change. I should now have no loose change.

* Currently, &quot;Result&quot; does not include immediately giving an _existing_ item to the player (only &quot;Get New Item&quot;). You could implement simple &#039;stateful&#039; conditionals by allowing &#039;hidden&#039; items that go into a players inventory as the result of an action. These items wouldn&#039;t be listed in the players inventory. This way, you can &#039;tag&#039; the player as having done a certain action by giving them a hidden item (a bit like a cookie in web terms, I guess).

* Persistence of location overlays ? If a &quot;Location overlay&quot; is activated, taking some other action makes it disappear again. Not sure if I&#039;m using this feature correctly, but it would be nice if the overlay could be made to stay on, until some action replaced it with another overlay, or turned it off somehow. This could probably be achieved with hidden items as &quot;cookies&quot;, described above.</description>
		<content:encoded><![CDATA[<p>Heh &#8230; isn&#8217;t there something strangely appealing about aimless goalless adventures, or is it just me ?</p>
<p>I&#8217;ve made a few items and a location .. here are a few ideas (correct me if I&#8217;m missing the point / not using the functions available properly):</p>
<p>* Option to lose an item when it is used. I pay the art dealer with all my loose change. I should now have no loose change.</p>
<p>* Currently, &#8220;Result&#8221; does not include immediately giving an _existing_ item to the player (only &#8220;Get New Item&#8221;). You could implement simple &#8216;stateful&#8217; conditionals by allowing &#8216;hidden&#8217; items that go into a players inventory as the result of an action. These items wouldn&#8217;t be listed in the players inventory. This way, you can &#8216;tag&#8217; the player as having done a certain action by giving them a hidden item (a bit like a cookie in web terms, I guess).</p>
<p>* Persistence of location overlays ? If a &#8220;Location overlay&#8221; is activated, taking some other action makes it disappear again. Not sure if I&#8217;m using this feature correctly, but it would be nice if the overlay could be made to stay on, until some action replaced it with another overlay, or turned it off somehow. This could probably be achieved with hidden items as &#8220;cookies&#8221;, described above.</p>
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	<item>
		<title>By: ArmchairArmada</title>
		<link>http://www.ludumdare.com/compo/2008/11/09/the-maze-of-madness/comment-page-1/#comment-4147</link>
		<dc:creator>ArmchairArmada</dc:creator>
		<pubDate>Mon, 10 Nov 2008 04:08:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=3619#comment-4147</guid>
		<description>I added a few locations and items.  This is kind of fun, though I&#039;m certain it will turn into a completely aimless, goalless adventure.</description>
		<content:encoded><![CDATA[<p>I added a few locations and items.  This is kind of fun, though I&#8217;m certain it will turn into a completely aimless, goalless adventure.</p>
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	<item>
		<title>By: pymike</title>
		<link>http://www.ludumdare.com/compo/2008/11/09/the-maze-of-madness/comment-page-1/#comment-4145</link>
		<dc:creator>pymike</dc:creator>
		<pubDate>Mon, 10 Nov 2008 03:23:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=3619#comment-4145</guid>
		<description>Bah! Why do you have to be logged into a galcon account to play? Grrrrr...</description>
		<content:encoded><![CDATA[<p>Bah! Why do you have to be logged into a galcon account to play? Grrrrr&#8230;</p>
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		<title>By: Matt Guest</title>
		<link>http://www.ludumdare.com/compo/2008/11/09/the-maze-of-madness/comment-page-1/#comment-4143</link>
		<dc:creator>Matt Guest</dc:creator>
		<pubDate>Mon, 10 Nov 2008 01:50:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=3619#comment-4143</guid>
		<description>I like it! i just added some locations and using the editor is a blast. I might have to make a cover of the cover. cool idea.</description>
		<content:encoded><![CDATA[<p>I like it! i just added some locations and using the editor is a blast. I might have to make a cover of the cover. cool idea.</p>
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