Mr. Splode 3D Finished!
Posted by ArmchairArmada
November 9th, 2008 1:55 pm
Ludum Dare 22 :: December 16th-19th, 2011 :: Theme: Alone
[ Results: Top 50 Compo, Jam | Top 25 Categories | View My Entry ]
All posts, images, and comments are owned by their creators.
By the way. I think I quit. Next time! Next time! … maybe.
Wow.
Give him a “Don’t judge a game by it’s cover” Trophy!
*sigh*
Yeah. My actual project wasn’t anywhere near a playable game. I have a tendency to over complicate project ideas. Next time I’ll have to remember to keep things as simple as possible — maybe not as simple what I put up here though! That was kind of a joke.
One of these days I’ll get the hang of working within the tight time constraints. Making a game is hard. Making a game in 48 hours is next to impossible (ok, many have done it before)! Here are a few things I need to remember: Don’t use C++ (debugging takes too long), don’t do 3D (quick 2D is good enough), don’t be afraid to take shortcuts (a flexible object-oriented system will not be put to full use with such short development time), and START CODING THE FIRST DAY (I delayed actual programming for a long time to work on graphics.)
Sorry for anyone who was hoping to see something a little more … 3D.
For this game, maybe you should create a pygame window, blit the screenshot and put a console in there. People had a though time imagining what is happening.
I’m looking forward for the fully-3D completed version of the game.
Anyway, this is the cover for what game?
Fantastic!