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	<title>Comments on: Juggle Paddle [final]</title>
	<atom:link href="http://www.ludumdare.com/compo/2008/11/09/juggle-paddle-final/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.ludumdare.com/compo/2008/11/09/juggle-paddle-final/</link>
	<description>A tri-annual 48 hour solo game development competition.</description>
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		<title>By: radenmuaz</title>
		<link>http://www.ludumdare.com/compo/2008/11/09/juggle-paddle-final/comment-page-1/#comment-4163</link>
		<dc:creator>radenmuaz</dc:creator>
		<pubDate>Wed, 12 Nov 2008 23:04:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.ludumdare.com/compo/2008/11/09/juggle-paddle-final/#comment-4163</guid>
		<description>Hey thanks! I thought this quick &#039;n dirty game is nothing but useless. ;)

I&#039;m quite new to game development. Most of the time I spent on this game is debugging. Still there are quite some bugs to fix:

1. The balls flies through the invisible Chipmunk Segments at the window border at high velocity.
2.  Balls easily flies at high velocity - Paddle and ball&#039;s elasticity need  some tinkering.</description>
		<content:encoded><![CDATA[<p>Hey thanks! I thought this quick &#8216;n dirty game is nothing but useless. <img src='http://www.ludumdare.com/compo/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p>I&#8217;m quite new to game development. Most of the time I spent on this game is debugging. Still there are quite some bugs to fix:</p>
<p>1. The balls flies through the invisible Chipmunk Segments at the window border at high velocity.<br />
2.  Balls easily flies at high velocity &#8211; Paddle and ball&#8217;s elasticity need  some tinkering.</p>
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		<title>By: pansapiens</title>
		<link>http://www.ludumdare.com/compo/2008/11/09/juggle-paddle-final/comment-page-1/#comment-4154</link>
		<dc:creator>pansapiens</dc:creator>
		<pubDate>Tue, 11 Nov 2008 11:26:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.ludumdare.com/compo/2008/11/09/juggle-paddle-final/#comment-4154</guid>
		<description>I needed to make a few tweaks so it would use my local rabbyt installation before I could get it to run (and rename pymunk/libchipmunk32.so to pymunk/libchipmunk.so). 

The physics feels nice and smooth ... although it&#039;s very easy to send the balls flying off at high velocity (but hey, I can&#039;t juggle in real life either :) ).
It strikes me as a toy that would be quite fun using Wiimote + Wii Balance board control.</description>
		<content:encoded><![CDATA[<p>I needed to make a few tweaks so it would use my local rabbyt installation before I could get it to run (and rename pymunk/libchipmunk32.so to pymunk/libchipmunk.so). </p>
<p>The physics feels nice and smooth &#8230; although it&#8217;s very easy to send the balls flying off at high velocity (but hey, I can&#8217;t juggle in real life either <img src='http://www.ludumdare.com/compo/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  ).<br />
It strikes me as a toy that would be quite fun using Wiimote + Wii Balance board control.</p>
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