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    Juggle Paddle [final]

    Posted by
    November 9th, 2008 5:52 pm

    Finally, it’s (not) finished! :D

    I never entered the real Ludum Dare (yet), but this is my first entry ever to Mini-LD:

    Juggle Paddle

    A simple juggling game/sim/playground/whatever, although it’s more a
    simulation as  there is no ‘game over’ yet. Also, the physics are a bit buggy.

    I don’t if this game is accepted as the cover of Tower Construction Kit. The only thing the game has to do with that game’s cover is:

    • Physics.
    • The shapes of the objects – Bricks (Tower Construction Kit) & Balls and Paddle (Juggle Paddle)

    I haven’t much time though – with all the school stuff,  tired, getting out of town, etc.
    Made within 4 to 8 hours.

    Here’s the link for my half-finished entry for this Mini-LD #5

    Windows: http://www.filedropper.com/jugglepaddlewin32
    Source: http://www.savefile.com/files/1878871

    To run the source code, you need Python installed.
    Pyglet, Rabbyt and Pymunk are included.

    Tags:

    2 Responses to “Juggle Paddle [final]”

    1. pansapiens says:

      I needed to make a few tweaks so it would use my local rabbyt installation before I could get it to run (and rename pymunk/libchipmunk32.so to pymunk/libchipmunk.so).

      The physics feels nice and smooth … although it’s very easy to send the balls flying off at high velocity (but hey, I can’t juggle in real life either :) ).
      It strikes me as a toy that would be quite fun using Wiimote + Wii Balance board control.

    2. radenmuaz says:

      Hey thanks! I thought this quick ‘n dirty game is nothing but useless. ;)

      I’m quite new to game development. Most of the time I spent on this game is debugging. Still there are quite some bugs to fix:

      1. The balls flies through the invisible Chipmunk Segments at the window border at high velocity.
      2. Balls easily flies at high velocity – Paddle and ball’s elasticity need some tinkering.

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