Done
I finished my entry. Random and unedited thoughts follow.

Quick instructions: You are the “@”, use the nethack keys to move (hjkl and yubn for diagonal movement), t to toggle your light. Run into a wall to dig a tunnel with your pickaxe, make your way to the surface (“<” are the up stairs) collecting valuable gems on the way.
I didn’t get enough balancing in so chances are it’s too easy / hard. I wish I’d added an in game help thing (as it is pressing F1 will just tell go to go rtmf). I feel I did capture some of the original game’s essence (run away from the guards and don’t let your flashlight’s battery run out) so I’m pretty happy as far as that is concerned. Hopefully the learning curve won’t be too hard, which is a risk with roguelikes I think.
Codewise, feel free to look but it’s probably worthless except as an example of how not to make good software. One part I feel could have used more time was the cavern generator, it runs quite slowly (but not enough for me to take time to fix it) and I don’t fix the results for connectedness which is why I included the digging feature. I’m not too happy with that. :S
Anathema RL Python + Pygame
Tags: anathema rl, escape from anathema mines, final, roguelike
The play control is awkward. It would have been easier if the arrow keys were used, instead of a straight line of keys that go in all different directions.
You can use the arrow keys as well (but not for diagonal movement obviously). HJKL, YUBN are the standard vi keys used in many roguelikes (and I don’t have a numpad on my laptop
).
Cool
I don’t have the right version of python on my linux box (old distro) I really need to upgrade so I can play these games. Anyway, it looks pretty neat
I love a good roguelike. Many pits. Reminds me of ET on the Atari 2600
).
Nice clean code (something I’d like to emulate
From wikipedia: “E.T. is seen as marking the beginning of Atari’s downfall and is often viewed as one of the biggest commercial failures in video gaming history, as well as the worst video game ever made.”