Mini LD #3 Progress
Update 1:
I decided to go for option 1, the ultra-simple 3d modeller.
The other options didn’t set my “ooh shiny!” reflex ablaze, although they are probably significantly more doable in the time frame.
In the same vein as Ludum Dare I have given it a Latin name - Carpe LutumĀ (Seize the Clay).
I have put all the woes I had with Flex in LD12 behind me - i had so much trouble because I was trying to treat it like normal Flash, and it will resist you every step of the way if you try that. Use it like an app platform and it purrs like a kitten.
Here is a screenshot of my interface as of hour 5:

Tags: Carpe Lutum, idea, interface, screenshot
September 5th, 2008 at 9:56 pm
Woah, pretty ambitious! Looks like a great start though!
September 6th, 2008 at 2:51 am
oooh, what you using to power the 3D? papervision? away?
September 6th, 2008 at 4:10 am
I was just planning on using my own libraries for flat shading or wireframe for the 3D view, I’ve already got the best part of that written in AS2 and it shouldn’t be too traumatic to port it over.
I might have a look at PV3D if time allows though.
September 6th, 2008 at 6:37 am
very very cool