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My ideas/plans for the tool compo

Posted by of Polygon Toys (twitter: @pekuja)
September 5th, 2008 3:07 pm

So, the compo has started. The sort of ideas I have:

  • HUD editor/library. Basically, this would be a GUI editor/library with no support for direct interaction, mostly just pretty ways of displaying data.
  • Start work on a multithreaded scriptable game engine. I kinda want to learn some multithreading and scriptability, so I’m thinking maybe I could start building an engine that does those.
  • Library for making replays of a game. This requires close integration on the game’s part so I’m not sure if I could quite make this into a reusable library, but I think this would be an interesting feature to implement. The idea would be that this would be useful for both debuggin and as just a nifty feature on its own.
Will have to see what I actually end up doing and what I manage to get done. I just moved to a new apartment so I’m kinda compelled to get all of these boxes around me empty.

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2 Responses to “My ideas/plans for the tool compo”

  1. Hamumu says:

    I choose #2 I think. #3 doesn’t sound feasible really, I think any replay system is about 99% the game in question, and 1% replay stuff. And #1 could be good, I suppose. For me a HUD is no problem, it’s the real GUI stuff that’s a pain (things that players type into, etc).

  2. pekuja says:

    Thanks for the feedback. :-)
    I think you’re exactly right. I’m a bit late now, but I think I’ll start poking around with SDL threads now and see what I come up with.

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