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LD12 Postmortem

Posted by
August 24th, 2008 7:14 pm

Quite literally, postMORTEM. ANyway, after reading the comments, seeing my ratings and my own opionins, I’m ready to do this. Maybe next time I’ll write this during the compo, but I only decided to do it now.

The good:

- I got a game released. I wasn’t really expecting to get one done, but I did.

- The gameplay. WIth GM, collison detecting/stopping you from moving in only one direction can be tough. I pulled it off though.

- The tower and key sprites. I’m not very good at computer art, and not much better and paper art, so these were pretty good sprites for me. I am thinking that making part of the key in 3d would be good, but as of now, I’m just learning to use Blender, so during the creation part, I couldn’t have done it.

The bad:

- The player sprite and the wall sprite. I could have done better with those.

-The game itself. It needed more levels and, quite obviously (:P), a game over/you win screen.

-The fact that I used GM to make it. I wanted to use SDL to make it, but I had no time.

Overall, if I added more levels, more detail and more traps, I think that it could become sort of fun.

Until next LD,

Demize

One Response to “LD12 Postmortem”

  1. keeyai says:

    I think you are right on all counts — great work finishing and with some more content could be fun.

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