Troubles
The game doesn’t work as it is. Needs to figure out a design that does. At first I thought (as I wrote) I just needed an slight control change (or a bigger one, but I went for the small). The actual game rules were the same, only this showed that the game was fairly pointless (when didn’t have to set workers every round). One just had to set them up and let the turns pass. Might have been better with an opponent, as then you’d have to figure out most optimal route, but that still wasn’t much work. And the bothersome thing left was to manually build the tower. Tested to remove that too. Made it less bothersome, but even more pointless. So I need to figure something out.
Oh, right, at least I had some candy.

I hope you can figure something out. Your game so far looks pretty interesting.
Thanks, but I’m afraid it’s mostly the deceptive nature of hex tiles that gives an aura of interestingness.
Probably true. I’m just a huge fan of simulation games and other such things, so anything that looks like it has a hex grid, or isn’t a platformer looks interesting to me. No offense to other platformer games.