Tower of Doom is Complete! :D
August 10th, 2008 6:06 pmMy first entry for LD is complete. I don’t know what came over me to make an FPS. It’s finished but I had to cut off many features that seemed cool, like levels with many floors and such. It seems that I slept too much, and made some organizational mistakes. Anyway it’s not the best game ever, but it is playable. It has a beging, end, gameplay, win/lose conditons and something that may be called a plot
It is read for Linux and Windows.
It has no known requirements for win, maybe somekind of directx, and any 3d capable graphics card. Linux users should make sure they have SDL and SDL_image packages installed.
To make this ‘killer’ game I used:
- KDevelop
- Dev-cpp (for porting to win)
- GIMP
It is 4 AM where I live. I’m not sure I will be able to go to work tommorow :/ but anyway, I hopy You enjoy this little creation of mine
Linux:
http://paj.sourceforge.net/small-proj/ld12-yezu-towerofdoom.tar.gz
Windows:
http://paj.sourceforge.net/small-proj/ld12-yezu-towerofdoom.zip
Linux Source (this is actually a full KDevelop project after “Distribution Clean”, as far as I know it is full “makable”):
http://paj.sourceforge.net/small-proj/ld12-yezu-towerofdoom-src.tar.gz
I’m going to sleep. Have fun
I had
Tags: final, LD #12 - The Tower - 2008

It doesn’t show any textures on my system… all the surfaces are just white, weird!
It is weird. If you’re running Linux, maybe something is missing in your SDL packages. On Windows, I don’t know… I included all needed .dll files.
Well there is one more possibility actually, that You’re graphics card is still loading the images into memory while the game runs, but in that case the game should also run bit slow…
This is a problem anyway, because I wanted use this framework for other things, so it I must make it work…