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Ludum Dare 22 :: December 16th-19th, 2011 :: Theme: Alone

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Out of the Running

Posted by
August 10th, 2008 6:50 am

After spending many hours trying to get the player movement done, I eventually finished it and found that there was a serious problem with it. I’d tried to take a shortcut because of the limited time and handle collision detection and response for the X and Y axes separately but that doesn’t work. What tends to happen is that the player hits the ledge and shoots off sideways by a quarter of the tower. It’s not a particularly complex problem but it will take several hours to sort it out and debug it.

Unfortunately, I have a prior engagement for several hours tonight and a minor problem of getting up for work tomorrow so I don’t have enough time to fix it and actually put any game play in so I’m not going to kill myself trying. It was coming along well and actually looked like it would be a fun game so I might have a go at doing it properly (Including descent bounce physics) out of the comp.

Leaving with a final screen shot:

One Response to “Out of the Running”

  1. pansapiens says:

    Yeh, graphics look pretty nice (by LD standards :) ) … worth finishing off later ?

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