Join #ludumdare on irc.afternet.org
Mini LD #5 :: November 7th-9th Weekend :: Theme :: Cover

Sign In | Write your Journal
Home | Planet Ludum | Rules Wiki | Mailing List
Ludum Dare 12 Final Results NOW AVAILABLE

Click HERE for the Ludum Dare 12 entries image grid
(to be included in the image grid, you must upload an image to the blog)


More Design

Posted by GBGames

I was sketching out some of the interactions and just trying to make myself aware of what it is I am tackling with only 8 hours left.

More design

Based on these notes, I think my schedule should be as follows:

  • Code to draw tower based on height (determined by difficulty, a nice to have later on).
  • Draw an enemy sprite.
  • Code to move enemies up the tower.
  • Code to determine that game is over if they reach top of tower.
  • Code to mouse over an archer.
  • Draw an arrow.
  • Code to move arrow.
  • Code to handle collision of arrow and enemy.

And after all of that, I should have a good base to work with. I’ll see how much time is left and make further plans when those are done. The cool thing is that I can start writing unit tests again for the classes I’ll be writing.

Leave a Reply


All posts, images, and comments are owned by their creators.