Improvisation
I’ve wasted too much time trying to get the physics robust enough and it’s just not quite there. I’ve decided to cheat and make the player let go of a pipe if the tension is too hight. This is easy to code and works better than I expected actually, although it does mean the levels will have to be a bit simpler. At the moment since I have no proper graphics or even any gameplay that’s something I’ll just have to live with.
Really, really need some actual goals and gameplay now though. No screenshot since it looks the same as before.