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As good as it gets

Posted by
August 10th, 2008 5:35 pm

I’m at a pretty happy stopping point with this now. The UI for interacting with the blocks is pretty stable, I’ve got all the visual elements I was looking for, and although the memory footprint is (much) higher than it ought to be, it’s not overflowing Java’s heap space like it was a couple hours ago :)

The game is called Blokks, and it’s split up into a free-form practice mode (which comes highly recommended) and a slightly more structured “challenge” mode. I didn’t have time to implement the logic for the challenge mode, however, so I’m relying on the honor system to believe that you successfully made it through the (four measley) challenges :P

Oh, yeah — you can play it online here: http://www.andrewberman.org/projects/pulpfizz/blokks/

Now, it’s time to get some sleep and move on to some “real” work tomorrow — it’s been fun!

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5 Responses to “As good as it gets”

  1. wjordan says:

    Congrats on finishing! I really like the overall aesthetic, and the title screen is sweet~

  2. Morre says:

    Tried “practice”, didn’t understand much, thought to go back to challenge to see if I could understand and *wham* – java heap space error :)

    Was really cool though, will try again later.

  3. kai says:

    I did the practice, and then went back to challenge, but got a negative array size exception, then I reloaded a few times and kept getting a NPE:
    NewWorld.creatBody(NewWorld.java:109)
    called by BodyUtils.java:424

  4. gjuggler says:

    Moree and kai: Thanks for letting me know about the bugs… I shouldn’t have trusted myself to debug this thing at 3am Sunday night / Monday morning! Anyway, most of the problems should be fixed now, so feel free to give it another go :)

  5. gjuggler says:

    Also — I forgot to mention: you can turn the hand left and right with either A/D or Left/Right, and the sideways “8″ is actually an infinity symbol — in practice mode, you never run out of blokks!

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