After a nice night of sleep (8 hours yay), I’ve started actual coding. I’ve got most of my data structs and whatnot done, handling for those etc. I’ve got my general design in my head and my checklist written out in a text file. Milestone 1 will be getting a screen with all basic elements displaying. I’m aiming to have this hopefully no later than 5PM tonight, but we’ll see. Nothing with screenshotting yet, so no screenshots. I may post a pic of my workspace later when I get access to my roommates digicam.
I’m hoping what I’m working on will in fact be interesting enough to play; I have been dubious. It’s a tough theme since there have been SO DAMNED MANY tower-themed games made over the years. I’ve got a backup idea if this one doesn’t pan out, but it may come down to the wire if I have to run with that one.
Some specs of my work environment:
Lenovo Thinkpad T61, 2.4 Core2 Duo, 1GB mem
XFCE4 for my wm, though I am more partial to e16 usually
Straight-up C for language
vim for editing
GIMP for graphics
Probably sfxr for audio, though I may get fancy with my guitar if I have time
I also have a tower with a tri-boot Slackware 12/WindowsXP/Debian64 setup; I’ll be using it for judging games that I can only run on Windows, so I don’t have to screw around with wine.
I’m using the allegro lib for most everything; I don’t need anything special so it works fine.