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Ludum Dare 16 :: December 2009 :: Theme: Exploration

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progress… or not

Posted by sprite
August 9th, 2008 2:52 am

Spent far too long figuring out the .obj loader code (just a stupid mistake too – using glVertexPointer twice instead of glNormalPointer). :-/

Have discovered that I probably need some kind of camera class (I may just blag it with glTranslatef), and am beginning to wonder why the heck I decided to make this thing 3d. Also need to set up a decent input system somehow. This is all stuff that could have been done before the compo really. At least I’ll have it set up for next time though.

I leave you with a random picture of a white tree half underneath an unfinished heightmap.

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