progress… or not
Spent far too long figuring out the .obj loader code (just a stupid mistake too – using glVertexPointer twice instead of glNormalPointer). :-/
Have discovered that I probably need some kind of camera class (I may just blag it with glTranslatef), and am beginning to wonder why the heck I decided to make this thing 3d. Also need to set up a decent input system somehow. This is all stuff that could have been done before the compo really. At least I’ll have it set up for next time though.
I leave you with a random picture of a white tree half underneath an unfinished heightmap.
