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Ludum Dare 16 :: December 2009 :: Theme: Exploration

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level geometry

Posted by allefant
August 9th, 2008 11:27 am

Well, all I wanted was a Nebulous style round-the-tower effect, now I have actual 3d cubes as tiles. I’m way way behind schedule though, so not sure if it still will lead to anything.

One Response to “level geometry”

  1. abeck99 says:

    this is cool – is the idea projecting a 2-d level onto a rotating surface? I like the simple shading on the blocks.

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